 Immense Passage
2024, Game engine, Audio Server module,
Immersive surround audio, Serial communication, sprite image
blender
Death as the end of the living timeline is a short and fast timeframe.
In generalized understanding, it is conceived as an endpoint.
However, the escape from this understanding of death as the end,
leads to the revealing of all nodes that are connected to death. Its
functions are very dynamic and are rhizomatic and connected with
all other things mandates of life. A strict autorun of birth, living,
and dying is only the parent of a root that expands into biological
and synthetic time. Its parent function today is highly altered
repeatedly by humans through synthesizing. This synthesizing is not
of death itself but the synthesizing of other key functions that
alter death. Every need of a living body has evolved for survival,
whether for surviving with its peer organisms or surviving in its
creations. Its intricate source code gets hidden by the scaffoldings
promoted by the societal agencies that attached itself to the
extraction of synthetic time. To untangle from the scaffoldings,
one needs to peal through layers of scaffoldings. The work “Immense
Passage” is a Interactive Play that tries to place an attempt to put
death along with its relative nodes in a virtually simulated
environment. Often the term gamification is used when there is a
feeling that the world is transition by taking ideas from the virtual
world and cultures. But it is the opposite as this wants and ideas are
always present in the world and because of the pealing of different
layers that blurs the surrounding the feeling is inversed.
Immense Passage - Gameplay Demo | PC - https://youtu.be/T0xOGbwTYYY
Portfolio
Samudra Gogoi
Immense Passage - Interactions - https://youtu.be/M-4uNCrcE64
It started with the idea of a character with traits resembling a
blob of water. The waters ability to morph into the container it
is place in, the character morph into objects in the world taking
their lenses to understand death, The morphing also leads to
newer branching of conversation’s with other NPC character
Dust looks into the functions of death through travel and
molecular transformation
The Brick shift the perspective to structures, gates, walls,
constructions. and tries to understand what threshold
it brings to death
Oscillator looks into the idea of death through the
lenses of biological and synthetic time
The water blob brings in the personal pealing, and
try's to cover the functions associated with living and dying
map of undefined101
Screen Grab - Immense Passage - Water blobencountering with the “ferryman”
Screen Grab - Immense Passage - Water blobentering a burial ground near the river
Passage sync
Microcontrollers, relays, water-pumps, Glass, Ceramic
2024
This simulation operates on a unique principle it leverages implicit content, meaning information gathered from the environment or previous runs without explicit
programming. Through this approach, the simulation can adapt and evolve over time. The key lies in the concept of repetitive revisits. By running the simulation
multiple times, the viewer can analyze the outcomes and adjust its internal parameters. This creates a dynamic context, where the simulated world reacts and
changes based on the "experiences" it accumulates through repeated runs. Furthermore, the simulation incorporates with Sink mechanism. This acts as a testing
ground for exploring the mystical or unexplained aspects of the simulated world. Each time the simulation resets (respawns), the Passage Sink allows for a fresh
perspective, enabling researchers to conduct rigorous case studies and gain a deeper understanding of these enigmatic elements.
 Food XR
Web XR, Food, Open Topography Dat
2023
Throughout history, food has transcended physical barriers, bringing people together through a symphony of tastes and textures. These shared experiences create
cherished memories, etched not in digital storage, but in the warmth of our biological bodies. Food nourished not just our physical selves, but also our connections,
fostering friendships and conversations. However, in our increasingly digitized world, this power of food seems to be fading. We consume meals in isolation, our
connection to the food itself severed. The act of preparing and sharing a meal, once a communal experience, has shrunk to a solitary act of grabbing a pre-made
option. This isolation creates a bubble, where food simply fuels our bodies rather than enriching our lives.
Curving toolkit
Film Photograph, Game Engine, web programmin
2024
Chisels, Saw, Axe, Gouge,
Mallets.
Wood Carving Toolkit - Browser - https://samudra-recipes.github.io/Samudra/
Wood Carving Toolkit- screen-record - https://youtu.be/8pRKzUDF3AE
 Un-anima
Ceramic, Wood, Digital-Renderings,
2022
This work is a three-part sculptural exploration of th generation and demolition of identities in contemporar virtuality. Constitutive realities become
perfunctory as huma data is surreptitiously mined for the consumption an reproduction of creativity and ingenuity. Identities becom catalogable and patterned
in the lucrative, vanishin marketplace for faces In Image #1, the rectangular frame represents the contours of digital screen within which the pyramidal
omniscience surveil and controls all. This is the hill beneath which population succumb to subjugated existence. Atop resides the intangibl nexus of digital
intersections that predict and monitor th adjudication of reality.
Untitled #01
Stoneware, woo
Variable Dimention
2022
Untitled #01
Stoneware, woo
Variable Dimention
2022
As information is gathered and manipulated into neat pigeon-holes of conformity, mechanisms develop to buy and sell those stacks of identities. Identities
collected continue to transform and evolve but remain captive and restrained. In Image #2, these accumulated identities suffocate into bubbled communities. These
embezzled credentials lie waiting to be packed and sold. Amidst the expanding apparatus trading in identities, Image #3 finds the warehouse where those glitched
or breached are discarded. Revolutions in surveillance and web technologies render unconditional protection of identities a myth. These identities are so
corrupted that those corrupting, have no more use for them. What happens to imagination when stripped of agency?
Untitled #03
Digitally Rendered Image
6215 x 4082 pixels
2022
Untitled #03
Digitally Rendered Image
6215 x 4082 pixels
2022
Untitled #02
Digitally Rendered Image
3060 x 1966 pixels
2022
 Life++
Headless computer, Web Server, Microcontrollers,
Programable LED’
2022
The origin of humankind was a chaotic whirlpool of vitriol an compassion. The evolution of the virtual universe is no different Mutating centres of ideas and
learnings coalesce into interlaced network collected and connected by the rich and the wise. At the incumbent en of chaos, the leviathan organises, centralises,
and regiments every elemen of the built environment into the virtual universe where everythin human and not belongs. LIFE++ explores the boundedness of th
individual avatar juxtaposed against the boundless creator linked togethe by the web. They communicate but are deeply unequal. Ihe avatar (i Cube Iivo) is affixed
into a limited space with limited actions and i prohibited from possessing access control to the creator. It canno communicate with this immensity of advanced
systems at will. Th creator (in Cube One) is unlimited in unlimited space and is superior t the avatar in every way. It can be activated globally, while Cube Two i
appended to a specific location. This work explores medium experimentations with web technology an interactivity. Cube One possesses captivity proximity sensors
create with aluminium which also acts as a reflector for the lights. "Ihe sensor i kept at a distance from the transparent sheet. The sensor is activate when the
cube surface is touched. There are a total of five sensors whic send data individually to the Arduino. The Arduino receives the dat and sends it to the node.js
server in the raspberry pi through a seria port. The node server receives the data and forwards it to firebase on th web. This returns the data in real-time to the
node.js servers one on laptop, and one on the raspberry pi. This is then sent to the Arduino which lights up individual panels in both Cubes based on the data.
Th database is hosted on the web, and the cubes can communicate globall everywhere with internet access. A battery pack and a microcompute allow Cube One to
be made lightweight and transported to an location.